﻿using Gameplay.PVE.Utils;
using UnityEngine;

namespace Yoozoo.Gameplay.RTS
{
    /// <summary>
    /// 夹击配表
    /// </summary>
    public class MapUnitBesiegeConfig
    {
        public int ID;
        public int unit_type;
        public float collision_radius;
        public float angle;
        public int round;
    }
}
